MMVE 2014 Westeros Craft


The 6th International Workshop on Massively Multiuser Virtual Environments. Singapore: 19 - 21 March 2014.

Introduction

The 6th International Workshop on Massively Multiuser Virtual Environments a forum for researchers and practitioners working in the field of massively multiuser virtual environment, and will encourage discussions based on the presented papers to identify current and future research topics. The workshop is particularly interested in raising discussions about the following questions: (i) How is MMVE technology developed for games reused for distributed virtual environment in other domains, such as training? (ii) How do the life-cycles and payment models of games integrated into social networking systems (Facebook etc) influence game development? (iii) How can MMVE technology leverage parallel computing technology, including multi-core (Cell, GPU), tight clustering (transactional memory, distributed shared memory) and distributed systems (P2P, Clouds)? MMVE will call for papers of up to 6 pages with a deadline in October 2013.

News

Welcome! Any new updates will be posted here.
2013-09-19 Accepted papers will be archived in the ACM Digital Library
2013-09-19 Important dates are now available
2013-10-17 Added a link to the ACM SIG Proceedings template that is to be used for preparing a submission
2013-10-31 Submission deadline has been extended to 7 November 2013
2014-03-20 As a result of techninal difficulties with internet access at the conference venue, the virtual poster session has been changed to a normal, non-virtual session
2014-04-01 The virtual poster session has been rescheduled as a MMVE virtual seminar on April 3, 16:00 (GMT+2)

Schedule

This year's Massive Multiuser Virtual Environments Workshop (MMVE) will be held on Friday, March 21 and consists of two sessions. The first session will be a "classical" presentation of the full papers, while during the second part of the workshop will be a virtual poster session. These virtual poster sessions are meant to give games researchers who can participate in the MMVE workshop as well as those who cannot travel to Singapore an opportunity to discuss their ongoing work in a virtual space. We will be using the cross-platform engine OpenSim for the session which is made possible by Professor Cristina Videira Lopes of UC Irvine.

The full paper session will be from 9:00 to 10:20 (GMT+8) and the virtual poster session will be from 10:30 to 11:40 (GMT+8).

The virtual poster session has been rescheduled as an MMVE virtual seminar that will be held on April 3, 16:00 (GMT+2). The virtual poster session will also include posters of the full papers. Everybody can attend the session and discuss freely. Attendance (for non-presenters) of the virtual poster session is free of charge and an excellent opportunity for getting to know the community.

Schedule on Friday, March 21 (GMT+8)
08:50-09:00 Welcome
09:00-09:20 A Taxonomy for and Analysis of the MMOG Landspace
Authors: Peter Quax; Wouter Vamontfort; Wim Lamotte; Filip Hautekeete; Peter Vermeulen; Kris Van Lier
09:20-09:40 Modeling Avatar Mobility of Networked Virtual Environments
Authors: Siqi Shen; Alexandru Iosup
09:40-10:00 QuP: Graceful Degradation in State Propagation for DVEs
Authors: Lutz Behnke; Christos Grecos; Kai von Luck
10:00-10:20 Layered Coding for Mobile Cloud Gaming
Authors: Seong-Ping Chuah; Ngai-Man Cheung
 
10:20-10:40 Coffee break
 
10:40-10:55 Rendering Virtual Worlds in Audio and Text
Authors: Rynhardt Kruger; Lynette Van Zijl
10:55-11:10 On Optimizing MMVEs in Network-Aware Clouds
Authors: Yu-Siang Huang; Cheng-Hsin Hsu; Magda El Zarki; Aiman Erbad; Nalini Venkatasubramanian
11:10-11:25 Scaling Second Life with Kiwano
Authors: Raluca Diaconu; Joaquin Keller
11:25-11:40 Migrating an MMO Back-end Infrastructure to the Cloud : a Perspective
Authors: Peter Quax; Wouter Vanmontfort; Robin Marx; Wim Lamotte


The virtual world that we will use supports voice chat on Windows and on MacOS, but installation is not always straightforward. We do therefore ask you to read the OpenSim guide provided here: Singularity Setup Guide.

Participants will need to create an account, which can be done using the following link: http://nile.ics.uci.edu:9000/wifi.

To login to OpenSim participants will require the following LoginURI: http://nile.ics.uci.edu:9000

You should set up your system as soon as possible, and no later than March 14. It will take some time before your account is activate, and you should expect that troubleshooting may be in order before audio chat works reliably.

Topics

The workshop seeks to provide a forum for researchers and practitioners in the field, and will encourage discussions based on the presented papers to identify current and future research topics. We are particularly interested in raising discussions about the following questions:

How is MMVE technology developed for games reused for distributed virtual environment in other domains, such as training?
How do the life-cycles and payment models of games integrated into social networking systems (Facebook etc) influence game development?
How can MMVE technology leverage parallel computing technology, including multicore (Cell, GPU), tight clustering (transactional memory, distributed shared memory) and distributed systems (P2P, Clouds)?

More specifically, the workshop addresses the following MMVE topics:

  • Scalability, the ability to handle at least thousands of concurrent users, interacting via Internet.
  • Interactivity, how to provide responsive, near real time interactions despite latency and jitter.
  • Consistency, providing consistent views for users, despite the inherent delay in state updates.
  • Persistence, the ability to save and access the world states despite disconnections and failures.
  • Security and privacy, distributed algorithms that allow secure interactions and privacy guarantees.
  • Interoperability, integration of multiple systems or providers with common protocols or clients.
  • Bandwidth restricted (mobile) devices, the integration of mobile devices for nomadic systems.
  • Self-organizing architectures, load balancing and fault tolerance without manual configurations.
  • Content streaming, voice communication and 3D content streaming, incremental deployment and updating.
  • Implementation issues, novel approaches to address development challenges.

Submission

Paper submissions must cover one of the topics listed above, or a closely-related one. We solicit full size papers (6 pages long) as well as posters (2 pages extended abstracts) prepared in the ACM style and written in English. All submissions must be blinded, must be original prior unpublished work and not under review elsewhere. All submissions will be peer-reviewed (double-blind) and selected based on their originality, merit, and relevance to the workshop. Research papers must be original prior unpublished work and not under review elsewhere. All submissions will be peer-reviewed (double blind) and selected based on their originality, merit, and relevance to the workshop.

Submissions are handled online with our electronic submission system. To submit a paper, click here:

MMVE 2014 paper submission

Accepted papers and demos must be presented at the workshop. All accepted MMVE papers will be indexed in ACM Digital Library. Please use the ACM SIG Proceedings template to prepare your paper for submission. If you have any questions, please email us at mmve@ml.sun.ac.za.

Important Dates

Submission Deadline:October, 31st 2013, 23:59 SAST (GMT+2)November, 7th 2013, 23:59 SAST (GMT+2)
Acceptance Notification:December, 15th, 2013
Cameray Ready Version:February, 15th, 2014
Workshop Date:March, 21th, 2014

Organizers & TPC

Programme Committee
John Gilmore Vastech, South Africa
Gregor Schiele DERI, National University of Ireland, Ireland
Shun-Yun Hu Academia Sinica, Taiwan
Gwendal Simon Telecom Bretagne, France
Peter Quax Hasselt University, Belgium
Maha Abdallah University of Paris VI, France
Jean Botev University of Luxumbourg
Stefano Ferretti Univ. Bologna, Italy
Laura Ricci University of Pisa, Italy
Emanuele Carlini Institute of Science and Technology, Italy
Matteo Varvello Alcatel-Lucent, USA
Bhojan Anand National University of Singapore, Singapore
Christa Lopes University of California, USA
Abdennour El RhalibiLiverpool John Moores University, United Kingdom
Carsten GriwodzUniversity of Oslo, Norway

General Chair
Herman EngelbrechtStellenbosch University, South Africa

Organisers
Shun-Yun Hu Academia Sinica, Taiwan
Gregor Schiele DERI, National University of Ireland, Ireland
Wei Tsang Ooi National University of Singapore, Singapore
Arno WackerUniversity of Kassel, Germany
Shervin ShirmohammadiUniversity of Ottawa, Canada
Carsten GriwodzUniversity of Oslo, Norway


Banner picture from WesterosCraft.