Games can be used as an effective vehicle to develop and evaluate new technologies. It can also be used as a means of stimulating interest in technology in the upcoming generation. The focus of this research is in the development of technology and applications that pushes the boundary of online games.

The current research focuses on Peer-to-peer MMOG architectures, detecting mitigating cheating in online games and development artificial intelligence and virtual world for games.

Dirk Brand Investigation and Design of AI players for the Risk board game.
Ryno Fourie Realism in gaming: Simulating object deformation using cellular automata