Gaming.

Games can be used as an effective vehicle to develop and evaluate new technologies. It can also be used as a means of stimulating interest in technology in the upcoming generation. The focus of this research is in the development of technology and applications that pushes the boundary of online games.

The current research focuses on Peer-to-peer MMOG architectures, detecting mitigating cheating in online games and development artificial intelligence and virtual world for games.

Francois van Niekerk Learning and Segmentation in Computer Go
Ryno Fourie Computer player for Scrabble
Leon van Niekerk The Development and Evaluation of an Electronic Serious Game aimed at the Education of Core Programming Skills
Darren Croucher A Peer-to-Peer Middleware Plugin for an MMOG Client-Server Architecture
Hilgard Bell Procedural Content Generation
Francois Malherbe Interest Management in Peer-to-Peer Massively Multiplayer Online Games
Johann Jungbauer
Johann Jungbauer Evolving Squad Behaviour in First Person Shooter AI Agents
John Gilmore A Scalable and Fair Peer-to-Peer MMOG Architecture with Novel State Consistency