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Sound Synthesis, an Overview

Often when I listen to game produced audio (either when playing an audio game, or looking over the shoulder of a sighted player), it struck me how sounds resulting from consecutive similar actions sound exactly the same. A good example of this is the sound of an opening door. In most games one can open [...]

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Random versus Handmade

In game development there are generally two ways to go about creating content for your game. The first is to hire people to design enough to be able to release your game, while the second is to write algorithms that automatically generate as much content as you would want for your game (this is called [...]

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