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Struggles with GPUs and Ubuntus

Over the last year or so I’ve been working on Ubuntu OSs, conducting my research and writing my thesis. While writing the thesis isn’t an issue when it comes to hardware technicalities, I cannot say the same for the coding side of my Master’s. My research primarily focuses on optimizing simulations based on cellular automata, [...]

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Non-visual 3D Environments

For most people, the title might seam to contradict itself. 3D, at least if you’re not a mathematician, immediately brings to mind 3D computer games, 3D movies, and other visual media. In this article however, I will not focus on the visual aspect associated with 3D. In fact, I want to describe a 3D experience [...]

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Mastering M(a/i)croscopic

So, what does it all come down to? “It”, you ask? Yes! It: everything. It all comes down to the microscopic level, a level where the eye cannot see (and beyond still, if you are a nuclear physicist or perhaps a chemist). The reason why I am bringing this up is because it plays a [...]

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Fun with 3D reconstruction: Scanning and printing models from photo’s

One of the Media Lab’s favorite pass times, apart from academics of course, is printing various ‘useful’ items on our MakerBot. Coffee is poured and a seat is taken while we wait in amusement for every line of plastic to form part of some Star Wars character. With the sky as the limit, or rather 6700 cm3, you can [...]

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Why Computer Vision Failed the Vision Test

Computer graphics has always been an interest of mine. Seeing the latest CGI film or AAA video game showing off the current peak of graphics technology and creativity can really put one in awe of what we as humans have achieved. We have generally solved the problem of converting a physical model of a scene into a lifelike sequence of images, [...]

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Gaming in 3D

Interest in 3D displays has increased drastically over the past few months. These displays range from small screens such as the Nintendo 3DS to the huge Panasonic’s TH-152UX1 152” 3D Plasma display. Most of these require that the viewer wears glasses which are either eclipsing shutter or polarised glasses. However, some screens such as the [...]

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