About Ryno Fourie

BSc (Hons) Computer Science student, with a big love for gaming and implementing realism into future games.
Author Archive | Ryno Fourie

Struggles with GPUs and Ubuntus

Over the last year or so I’ve been working on Ubuntu OSs, conducting my research and writing my thesis. While writing the thesis isn’t an issue when it comes to hardware technicalities, I cannot say the same for the coding side of my Master’s. My research primarily focuses on optimizing simulations based on cellular automata, [...]

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A bit of CUDA

So, over the last couple of months I’ve been doing a Udacity course based on parallel programming using CUDA (and thus Nvidia GPUs). This course introduced me to the basics of CUDA and how to come up with parallel solutions to everyday problems, usually solved with sequential algorithms. Why do this course? Well, since it [...]

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Mastering M(a/i)croscopic

So, what does it all come down to? “It”, you ask? Yes! It: everything. It all comes down to the microscopic level, a level where the eye cannot see (and beyond still, if you are a nuclear physicist or perhaps a chemist). The reason why I am bringing this up is because it plays a [...]

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Bringing the Real to the Virtual

Video game engines have come a long way in the last 20 or so years. As all sorts of new technologies emerge, our ability to make games behave more real is becoming less of a dream! I remember playing Half-Life 1 and Deus Ex 1 around 1999 and being flabbergasted by one’s ability to interact [...]

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